Myriora Games
English
In development

Turn addition and subtraction into chains of equal-valued plays, charge a character skill, and race to empty your hand.

A card game for two to four players, still in development. We are polishing it before showing more — news will appear here first.

Eight characters, eight skills

Most characters charge from one kind of play — low cards, an element, subtractions or a long chain — and release a skill that bends the next turn: extra cards for a rival, a skipped turn, a revealed hand. The Harmony Oracle is different: her power waits quietly until scoring.

Glyph Mage: charges by playing 6 cards valued 1 or 2; Minor Mischief makes a chosen player draw 2 cards. Thunder Mage: charges on 24 Lightning points; Thunderbreak makes a chosen opponent skip their next turn. Difference Walker: charges with 4 subtraction plays; Open Secret reveals up to 3 cards from a player's hand. Tide Walker: charges on 16 Water points; Turn the Tide chooses who takes the next turn. Blaze Mage: charges on 30 Fire points; Burn Away removes 1 card from your own hand. Verdant Priest: charges on 24 Nature points; Shared Blessing makes every other player draw 1 card. Chain Duelist: charges by completing one six-card chain; Encore Link gives you 1 extra play straight away. Harmony Oracle: a passive skill at scoring. If your hand is a single element with no colourless cards, or totals 10 or less, Pure Harmony scores it as 0 and no one gains points from you.

Follow along

Aether Chain is early: the rules, characters and art are still being playtested. In the meantime, the Factor Gems demo is ready to play.